



A 30 second animation has 900 individual still frames. As you can see, that is a lot of frames.
Animations at QB's are generated on a computer by an artist (not a computer technician) using two basic methods. One is using a sophisticated painting program along with special broadcast viewing equipment and hand manipulating the colors and/or objects. These drawings will be used as backgrounds or maps to the second phase of the process.
In this process objects are built as a 3 dimensional model using
the artist's modeling skills. These objects then have the maps
generated in the earlier process applied to them. Complex animation
paths are drawn out and the objects may have special algorithm
calculations applied to them. The result of this process with
parts coming from up to 20 separate programs including some developed by
QB's allow us to produce stunning animations. These animations
can be at any video resolution and can be broadcast quality -
ready to go to your TV or recording facility.
What? Aren't going to broadcast? We can put them into a small Windows type AVI file if that's what you want- and anything in between including images for games and music videos.
And probably within your budget. Ask us
.
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